the Choose your own adventure type setup with ways to enter an exit the experience to go and learn about what they want to learn about . The form could take a dimensional lie on the wall, actually coming into space instead of a simple poster read. I wanted to stress in my diagram the complexity of choices and the outcomes and reasoning behind them. The exhibit may also have a printed handout that would supplement the user with a guide as to keep confusion from coming into play. The pamphlet would also allow the person to come away from the experience with an artifact that they could refer back to and also share with others. Such minimal visual style will have to be very well throughout and engaging on such a large scale with such rudimentary pieces working as a whole the form of each must be perfected as to not look choppy.