me

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Kansas City, MO, United States

Friday, November 6, 2009

my decision

the Choose your own adventure type setup with ways to enter an exit the experience to go and learn about what they want to learn about . The form could take a dimensional lie on the wall, actually coming into space instead of a simple poster read. I wanted to stress in my diagram the complexity of choices and the outcomes and reasoning behind them. The exhibit may also have a printed handout that would supplement the user with a guide as to keep confusion from coming into play. The pamphlet would also allow the person to come away from the experience with an artifact that they could refer back to and also share with others. Such minimal visual style will have to be very well throughout and engaging on such a large scale with such rudimentary pieces working as a whole the form of each must be perfected as to not look choppy.





3 comments:

Tom Morse-Brown said...

I think your presentation of One is good. The test is wether or not someone can 'get it' by just going through it on their own and I can do that, so good job sir!

I think it's simple to understand, there's lot of possibility for extra annotations of more parts of the model should you want to add any. I can see you talking about things like water pollution, earthquakes, bad craftsmanship of piping etc, poor water source, increase of population = more water needed... This could be a great diagram to do with climate control and improvement, and for that it starts with people communicating well.
Definitely would look nice in a big pull out wall poster as a take-away from the exhibition.

I also like your 'choose your own adventure book.' It's simple, effective, and interactive. I'd like to see what the various scenarios would be and how you might render it.

I also like 3. I think it's a good visualization of how communication breakdown can result in a different message obtained than what was sent. This is so common between people due to things like culture difference, intelligence, age etc. I know what this is like especially being a foreigner living in another country. I live with four americans and another brit and we're always getting mixed up! I'd like to see how you might flesh this idea out.

Micah Keoha Barta said...

Your first idea is very consistent with the large, literal and metaphorical, scale of communication. I think the application works well being an installation being applied to multiple walls. Plus it would be great to see half of the walls covered in the department. The water metaphor is very clever and works even better to the advantage of how effective and necessary water and communication is. I think the annotations could be implicated and integrated a bit better, but you and Jamie have already brought that up in crit.

Your second idea is a neat interpretation. The exploration factor can work well. I didn't get it till I saw the slide where they were all presented in a linear way. The interaction and forcing the participation of the reader is appealing. I think you could possibly merge this with your first idea, to make the room not only and installation but a complete experience or exploration.

I understood your third idea just fine, and think an animation could work well explaining the communication process, I just think it, is not necessarily ineffective, just lacking the interaction of your last idea. I think that you could utilize the animation as an accompanying artifact for something broader. Maybe an actual installation that people could play with, trying to fit certain items into things that don't belong and seeing the failed outcome.

In my opinion, I like your 1st idea, and possibly combining #1 and #2.

tammyshell said...

Sean Shockley,

I always expect crazy things from you, nice work.

A description of the communication model through the precarious cycle of water flowing from the source (water tower) to the receiver (sink, bathtub, etc.), and recycling at the treatment plant is clear, unique and unexpected. I love the comparison of noise to leaky, rusty pipes. You have successfully met the visually engaging and the incorporation of the communication model objective. The last objective of smoothly introducing annotations from the postcard park bench dialogue may be a little tricky—and honesty a challenge for all of us not sticking with the action postcard theme.

Choose your own adventure, what a great idea. Book or gallery experience both are interesting, the book medium would probably be a little easier to guide the viewer; although noise within a gallery could contribute to the experience and challenge of the adventure. What I am not quite clear on is what the adventure choices with be… maybe you will write a ridiculous story, or is it going to be about the water cycle or the communication model?

Shoving shapes through smaller spaces to represent a deterioration of a message could be interesting. It might be difficult to clarify, though. Maybe the piece could be titled something referring to “miscommunication”. And something like play-doh could be shoved in a smaller shape, over and over again until the original message or shape is completely destroyed. The entire idea could be placed into context by annotations occurring within the (animation, book, or whatever you think of).